I am an HCI researcher. My interests are focused on full-body interaction with large interactive public displays, concentrating on immediate comprehension and usability. I am PhD student at the Quality and Usability Lab of Telekom Innovation Laboratories and Technical University of Berlin.
In this work we use a head-mounted eye tracker to record visual behavior of 25 users interacting with a public display game that uses a silhouette user representation, mirroring the users' movements.
Together with Viktor Miruchna, I built a head-mounted display (HMD), similar to the Oculus Rift. As an additional feature, our HMD allows for binocular eyetracking. The can estimate in what direction, and at what depth the user is looking.
We propose a design space for hand-gesture-based mid-air selection techniques on interactive public displays, along with four specific techniques that we evaluated.
The project with Nina Valkanova allows for a great and novel way of urban participation: passers-by get the opportunity to place a vote on local topics by performing body gestures in front of a large public display installation.
We investigate how to reveal an initial mid-air gesture on interactive public displays. This initial gesture can serve as gesture registration for advanced operations.
In this project with Jörg Müller we investigated how passers-by notice the interactivity of public displays. We designed an interactive installation that uses visual feedback to the incidental movements of passers-by to communicate its interactivity.
Kinect Finger Counting
In this project with Gilles Bailly we present the adaptation of three menu techniques for free hand interaction: Linear menu, Marking menu and FingerCount menu.
Since 2011, I supervise the exercises and the projects of the Mobile Interaction module of Quality and Usability Lab of TU Berlin. In the exercise, students learn the basics of the famous creative coding environment Processing and get introduced to the Kinect Camera and the OpenNI framework.
Using these tools, students practically apply the interaction design process taught in the lecture and create small projects in groups. The task is to create an intuitive yet engaging interactive public display application.
Within 7 weeks, students go from brainstorming ideas and defining personas of the target audience, over storyboard, conducting interviews with potential users, paper prototyping, to the first iteration of a software prototype. The prototype is then redefined using methods of heuristic evaluation and a think-aloud user study. Students document the progress of their work in a project blog (check the links below).
Mobile Interaction Winter Semester 2012/2013
In that semester we had 15 great projects (70 students) working on the topic of Interactive Waiting Area Experience. Note that the projects displayed here is not my work but the result of student projects of our HCI course! Visit the corresponding blogs to get more information.
GOA Southpark-themed racing game that you control by bending your body. You can also throw snow balls!
Mobile Interaction Winter Semester 2011/2012
In that semester we had 12 projects (57 students). Note that the projects presented here is not my work, but results of our student projects. Check out a list of noticeable projects below!
BazingaPlayers have to place specific body parts on predefined, moving targets on a circle around their body.
Air BEndHow about an air guitar that you can actually play? Air BEnd allows you to play virtual instruments together.
PimpMyWallMake Graffiti, Not Vandalism – Touchless Interaction with Public Display using KINECT
- Thor Bossuyt, Niklas Hillgren. 2012 Combining Touch and Gestural Interaction on Public Displays
- Tiare Feuchtner. 2014 Interruptions in Interaction with Public Displays
Today, I attended the Doctoral Consortium at CHI’15 in Seoul. It was a great opportunity to get feedback on my thesis work from important HCI people.
While it’s already quite easy to create videos from processing sketches using the saveFrame() function and a video converting tool like the FFmpeg command line tool, this approach comes with some drawbacks. You need relatively large amounts of hard disk[…]
We just received an honorable mention award at MobileHCI’14 for our work Cuenesics: Using Mid-Air Gestures to Select Items on Interactive Public Displays.
I am talking at MobileHCI’14 in Toronto to present our paper Cuenesics: Using Mid-Air Gestures to Select Items on Interactive Public Displays
We deployed Drunken Ed in the framework of the Berlin Long Night of Science 2014. Drunken Ed is an Urban Game that was initiated by a very ambitious group of students of the Mobile Interaction course that we give at[…]
I discussed with David that it would be awesome to use some patches of OLED, or LEDs and PDLC panels to build together a volumetric display, that consists of cubic transparent, switchable voxels. I was fascinated by the idea and[…]
According to Google’s Data Liberation Front (and German privacy laws), users are able to download a complete record of their data from the Google servers. This service is implemented as Google Takeout. I downloaded my Location History data of the[…]
Together with HIIG Startup Clinics we installed an interactive screen at Factory Berlin. The system was running for one day within the scope of the Factory Summer Fair. It might be a bit off-topic, but the summer fair was the[…]
We installed a large interactive rear-projection at the TU Berlin Cafeteria. The system is standing there for one week from 29th of july until 2nd of august 2013. It’s an interactive survey tool, that allows students to vote on a[…]
We installed an interactive survey tool at Betahaus Berlin. The system is installed for two weeks between 22nd of july and 2nd of august 2013. We use a Kinect camera and an ultra-bright projector to turn a regular wall into[…]
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Telekom Innovation Laboratories